How long does a follower wait in skyrim
Active Oldest Votes. When a follower mysteriously disappears, there are one of three things that have happened: They're dead. Improve this answer. Joe the Person 5, 6 6 gold badges 35 35 silver badges 63 63 bronze badges. I should add that the followers from any of the guilds or the companions will go back to the guild home.
Like for example, Lydia's RefID is a2c94 and Iona is a2c93 So for example, to move Iona to me, I put in: prid a2c93 moveto player Sometimes, you have to enter it twice. Like this: prid a2c93 moveto player prid a2c93 moveto player Sometimes, they might have died. So do this: resurrect prid a2c93 moveto player NOTE: if you resurrect them it will remove all their inventory! It is silly to re-enter the RefID. The first moveto moves the reference to the closest warp to the player so I believe , and the second one places at the player.
RefID is the reference. How else do you expect to define who you are referring to to move? It's not magic or a mind-reader. Once you locked in to a RefID with, prid, the console remembers this. Just use the moveto , resurrect 1 , etc. Just going to add this link here which list all the followers. Visit the individuals page for the refid uesp. Muhaimmedu Muhaimmedu 4 4 silver badges 4 4 bronze badges.
In case of Lydia: Lydia will simply go back to Dragonsreach. Is there a penalty to the attempt to re-recruit, along the lines of "The last time I went with you, you left me hanging in xxxxx, how do you intend to convince me you're not going to pull something like that again? If you bought a house, she'll be there instead. Console commands If you're playing on the PC, try teleporting your follower to your location through console commands.
Platforms that do not support console commands This is to add to the other answers, which suggest looking for your followers in their default locations, like where you initially hired them, or their homes, following their default NPC schedules. A heads-up on the placeatme console command: Using that command will instantly summon an instance a copy of an object or NPC at your position. Not recommended for named objects or NPCs. This is a good point that I don't think anyone else mentioned -- it takes time for them to travel, so you may beat them back to wherever they were going.
If you arrive an they aren't there, wait some number of hours to see if they show up. I did this a lot with fast travel - they don't have the fast travel ability. Keep me logged in on this device. Forgot your username or password? Well, I felt too lazy to go back and make her follow me again so I left her in the dungeon.
Will she still be there if I fast travel somewhere else or will she come back? User Info: lemonade lemonade Topic Creator 9 years ago User Info: TrenchcoatFlash TrenchcoatFlash 9 years ago 4 poor lydia runs directly into my spells and burns to death. Discovered a bounty glitch huge bounty for no reason. Weapon attack range. Where did the Dragonborn come from? They cannot be killed by any means — should their health be depleted, they will fall to the ground, and will get up after a certain amount of their health has regenerated.
This makes them especially valuable as distractions for difficult battles. It is important to remember that enemies employing poisonous attacks can kill followers since the poison continues its effect even after the follower drops to their knee. Caution is advised if encountering high level Falmer , Chaurus , poisoned traps, etc. To avoid a follower's death in this scenario, the best course of action is to lead attackers away from the area where the follower is trying to recover. Followers may also be given several healing potions or Potions of Cure Poison to carry in their inventory, which they will automatically use if the need arises.
In some cases, the best course of action may be to tell a follower to wait before entering a particularly dangerous area. Initiate conversation outside of combat , and tell them "I need you to do something. This method can be done at a distance and is a great way to call the follower to the Dragonborn's position while they are in their "wait" mode.
If told to wait, a follower will wait roughly three days before they get to leave the Dragonborn. They will then return to their home or the location where they were originally found.
Morality varies from character to character, much like their morale. Certain followers, such as Farkas , are lawful citizens and will report the Dragonborn to the guards if they witness a crime, or simply leave their service.
Other followers, such as Jenassa , will readily commit any crime they are ordered to do and will ignore any criminal behavior by the Dragonborn. Some will report the Dragonborn for a serious crime, such as murder, but not for a petty crime. All followers, regardless of their morality, will not have any possible interactions while trespassing, saying only "You're not supposed to be in here" when spoken to.
Cicero and Serana are the only exceptions. They will still fight for the Dragonborn, however, and commands can still be issued by activating them from a distance holding the "activate" button and telling them the desired task.
If not hidden, the Dragonborn will be held responsible if a follower is asked to perform an illegal activity. However, it is possible for the guards in a town to attack the follower while leaving the player character alone. Interfering with the battle will be seen as a crime, though.
Mjoll the Lioness, wearing a steel plate helmet and boots as well as ebony armor and gauntlets. She is wielding a Dwarven Shield and Grimsever. Followers always equip the best possible weapons or armor given to them. More specifically, the weapon with the highest damage value and the pieces of apparel with the highest armor value are equipped.
Followers will not use equipment that is the same in armor or damage value as their starting equipment unless it has been improved by smithing or enchantments. On occasion, a follower may equip a weapon that they are not skilled in over one they are. For example, Mjoll the Lioness is better skilled in Two-Handed weapons over One-Handed, but if given a sword with a higher damage rating than a battleaxe, she will equip the sword.
Each follower tends to have their own preference of armor. For example, Aela has no preference and will use heavy armor if she receives it, even though she is a marksman whose default armor is light.
A Dark Brotherhood Initiate , however, strongly opposes the use of heavy armor unless it is significantly better than their current armor. This is because the initiate prefers light armor, matching their skills. If a follower insists on using an undesirable piece of equipment, the only way to prevent this behavior is to remove it from their inventory.
Ironically, the default equipment of many followers does not correspond to their actual combat skills. For example, Aela's default armor is Heavy Armor, despite her being skilled in Light Armor, and Erik the Slayer 's default equipment is Iron Armor and a one-handed sword, despite his true skills lying in two-handed weapons and light armor.
Enchantments on weapons work normally, except Soul Trap and Fiery Soul Trap , since followers cannot fill soul gems, but followers will only benefit from the following enchantment effects on their apparel and armor:. Followers can be used to carry almost any item, either via the inventory menu or picking up world items. However, they also have an unspecified weight limit, which restricts how much they can carry.
In the inventory menu, items that would over-encumber them appear grayed out. Quest-related items cannot be given to followers for storage. An exploit is possible to make them carry over their limit. First, place the items in any container and then order the follower to take everything in the container. After this, every single item will be in the follower's inventory. However, these items will be marked as stolen. If these items are dropped and picked up again in plain sight, it will be considered a crime.
Alternatively, entering a new area will remove the "stolen" label. An alternative exploit is to drop the items on the ground and instruct the follower to pick up each item one at a time. While potentially time-consuming, it is a handy method when containers are not present or handy. Followers will retain their inventories even after the Dragonborn dismisses them.
In this way, it is possible to use them for limited storage. If they are killed, the stored items can be looted from their body. If a follower is using their own default bow, placing just a single arrow in a follower's inventory will give them an infinite supply of that type of arrow.
Enemies may also exhibit this behavior: Shooting an enemy with an arrow more powerful than their own arrows has a small chance of adding that arrow to their inventory, allowing them to equip the more powerful arrow and return fire with an infinite supply.
If the Dragonborn sends their follower away, i. The Dragonborn can fix this by either leaving the area or by simply taking away any piece of equipment from them, which will in turn "reset" them, causing them to equip their best available equipment. Followers are supposed to be limited to one at a time; however, there are several ways to avoid this limit. Quest characters triggered to follow the Dragonborn, the Dark Brotherhood Initiates , Cicero , Serana and summoning more than one Atronach , zombie or Dremora.
The latter is only possible with Conjuration at its maximum level. For more information, see Multiple Followers. Theoretically, if all DLCs are installed, players can have a maximum of fifteen followers at one time, though this can be undesirable in cramped spaces.
It will travel with the Dragonborn across Skyrim. Housecarls are essentially bodyguards who protect noble and important figures from threats. Becoming Thane of a hold will grant a personal housecarl. In the base game , almost all available housecarls are Nord warriors, however, Hearthfire adds additional housecarls for The Pale , Falkreath and Hjaalmarch. All Housecarls have a level cap of All Housecarls are one-handed warriors, with the exception of Valdimar, who is a sorcerer.
Housecarls will invariably fight to the death, and can be told to attack anybody or anything. However, they possess a set of morals. For example, if one is to trespass on the Red Wave, the follower will tell the Dragonborn that the latter is not supposed to be there, despite this act not actually charging the player with a true crime.
Having Dawnguard installed adds several more followers, both humanoid and non-humanoid , to the game. Most are dependent on which faction the Dragonborn decides to side with during the Bloodline quest, thus A New Order needs to be completed. Mercenaries are typically found in taverns across Skyrim. They cost to hire for any length of time, and will fight to the death. Dismissing a mercenary will send them back to the tavern they were found, unless they were married, asked to become a steward or recruited into the Blades.
All Mercenaries reach their maximum level at 40, the exception being Teldryn Sero, who caps at level They will charge the Dragonborn more septims if dismissed and asked to follow the player again, although they may be free of charge if they're particularly fond of you or you only dismissed them a short time ago.
They will also follow the player for free if they are a Blade member. These followers typically have a quest attached to them and it must be completed in order to gain them as a follower.
These followers have no specific quest attached to them. Gaining them as a follower may sometimes be a trivial affair, such as Brawling against them and winning the match. Their levels cap at Non-humanoid followers can be used alongside any humanoid follower, which means that the Dragonborn can have one human and one non-human follower simultaneously. He also makes for a pleasant traveling companion, as he offers unique commentary for various cities across Skyrim.
Just as there are talented and strong Companions, so are there less talented and less strong ones, too. Njada is arguably the weakest of the Companions, with her level capping at 25 and no perks to be seen. She is admittedly great for training your Block skill up to level 75, but you won't want her in a fight next to you; her skills are closer to a thief than a fighter.
Personality-wise, she hates the fact that the Dragonborn has joined the Companions and never hides her contempt in that regard. It seems the only way to win her approval is to marry her, though marrying someone so negative is not advisable for a successful marriage. Jenassa is a Dunmer ranger who you can meet early on in the Drunken Huntsman shop located in Whiterun. For gold, you can have her as a follower, and her abilities are nothing to sneeze at. Jenassa is a skilled archer with great aim and is also one of the few followers who can dual wield weapons.
Her level caps at 40 and her morality is also very flexible, willing to commit any crime as mercenaries often do. If that wasn't enough, Jenassa is truly likable as well as marriageable , which doesn't matter in combat.
But it matters in every moment in between the combat, and isn't the whole experience what counts? Given how easy she is to recruit, she ranks high among the best followers in Skyrim. Beat her in a tavern brawl to receive coins and her services. Uthgerd is a decent warrior; however, even at her level cap of 30, she never manages to max out any of her skills. Her One-Handed and Heavy Armor skills are a little above average whereas her secondaries, Block and Archery, are average.
Overall, she is another run-of-the-mill follower with a low Sneak skill destined to set off every trap she encounters. Not to mention, she is a despicable, hypocritical person.
If you are willing to listen, she will tell the Dragonborn about how she was denied entry to the Companions because she killed a boy. Instead of being remorseful, she bears a grudge against them. This is from someone who will attack you for murdering an innocent character. Not only does Frea not have a level cap, but she is also essential and thus cannot be killed. You can make her a permanent follower by either passing a persuasion check or successfully bribing her after completing "The Fate of the Skaal.
Another plus is that she will also use spells to heal herself. It is unlikely she will ever fall to her knees and beg for mercy in battle. He challenges the Dragonborn to a fistfight, betting coins.
Beat him, and he will follow you for free and you will be a little richer. His level cap is 30, with One-Handed at 78 and Heavy Armor at On top of being a generic warrior, he is rude and is always begging for money for drinks. By the time players make their way to Markarth, they will have encountered far better followers.
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